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dzamie

7
Posts
A member registered Feb 06, 2022

Recent community posts

This is pretty cool! Though, the "fnv_even" branches are... annoying. The manual itself says it can't reasonably be predicted, so it's hard to treat it as anything other than a deterministic RNG call.

Pretty good! Much better on mute though. Hate the "AI" voice.

Oh this is so cool! I wish I could mark notes in the cubes, though, so I don't have to keep so very many numbers in mind as I track where each one is in all three dimensions.

This was a cute little game! Unfortunately, very, very buggy. Art randomly corrupts. Upon beating the "thanks for playing" level, the game crashes. Sometimes, art will simply decide to not be on the conveyors anymore, and fly randomly across the screen.

This was pretty cool! I do wish that the "zoom in then back out to access a new part of the level" was explained a bit better; I feel like I just found the mechanic by accident. But yeah, even just the first recursive level blew my mind at first; I spent quite some time zooming in and out.

Also, it'd be nice if the first click was always a 0-tile, like what a lot of normal Minesweeper games do, just so it's always possible to guarantee your next click won't be a mine.

Oh wow, this was really fun! I kinda wish that returning to the terminal room was less tedious, or at least that rooms didn't sometimes have bells you had to pass through (being able to grab a disk and leap into spikes to respawn at the terminal is a really cool mechanic).

Controls are very finicky, doesn't like matching near the edge of the board. Can't buy trinkets or select any other levels aside from the shop once unlocked.

It's kinda cute though I guess.